3/5/2023 0 Comments Adobe animate mobile![]() ![]() You'll really need to be more specific on what exactly you're interested in. I get the resolution of the device and lay out my apps based on what is available. You'll need to write code to either scale your app up to meet the screen size or hand code it to align to any specific resolution yourself. You can specify which device types your app is capable of handling (tablet-only 7" and up, XHDPI only, etc etc). Your app will need to deal with a large amount of potential resolutions. Now you're getting into sporadic resolutions and hardware. You will need to handle devices of varying resolutions but the hardware is much easier on this.Īndroid and desktop are different beasts. If it runs great on your iPad AIR then it will run great on mine too. ![]() iOS devices have significantly less possible resolutions and hardware and are generally easier in all ways to develop for. Either a livedoc class will show up or some other resource pointing towards it. The very safe answer is, yes, the device has a GPU.Įverything else will come to you just looking through livedocs, using google if you please, just searching for the property or function for mobile you want. How AIR will render itself is a different story. I don't know of any smartphone without a GPU so I'd say it's a safe bet that whatever you run this on has a GPU of some type. Memory is a fuzzy subject anyhow because you're going to want to use GPU memory as well and that information can be more difficult to obtain without ANEs, or not possible at all. Try what you already know exists and work backwards from that. The System class has a totalMemory property. Device statistics like total memory, again, stick to the Flash basics. When the user returns an activate event will fire off. What really happened is the user changed to a different app, your app lost focus and will throw a deactivate event. Incoming call: Try not to think so directly about what's happening, that a phone call occured. When you lack the ability to do something from AIR SDK itself you can create native libraries (obj-c on iOS, Java on Android, etc) that perform your tasks and integrate it with AIR to enable your application to do a variety of extra things the AIR SDK cannot currently do. You'll then want to learn about Adobe Native Extensions (ANEs). ![]() Often the AIR classes support a common "isSupported" property which is a boolean for any specific technology, such as "StageVideo", "CameraUI", etc. You'll simply see the AIR triangle icon next to features only available in AIR and then you'll want to read the notes on that class to be sure it supports mobile before using it. The answers to your existing questions and others will come down to investigating the AIR SDKs abilities which are integrated into the same AS3 livedocs. I have too many hand written libraries and utilize many other frameworks and projects (Starling, FeathersUI, Awa圓D, etc) so I also stick strictly to AS3 mobile projects. The idea behind all of this is to bring what you already know about Flash and web design over to making an application. You simply start a project, target AIR for and start coding. A second large HD quality screen will display the instructor’s live presentation.Are you using Flash Builder or Flash Pro? I'm assuming Flash Pro if you're in this forum. The instructor will be on a large, HD quality screen with interactive video and audio to listen and communicate with students. ![]() Students will have the same classroom experience and interact live with the connected classroom instructor. With extensive controls for animation, intuitive and flexible drawing tools, and a powerful object-oriented coding language, Flash delivers one of the only robust environments that let your imagination become reality.Ĭonnected events will be held at a local training center with state-of-the-art video conferencing equipment allowing the course to be broadcast to multiple locations. Use Animate CC to build innovative and immersive websites, to create stand-alone applications for the desktop, or to create apps to distribute to mobile devices running on the Android or the iOS system. There is also the chance to Preview the new standard WebGL. With Animate CC you have the opportunity to use HTML5 or ActionScript as the interactive language. Animate CC lets you easily design animation add video and sound, and then use a language to integrate sophisticated interactivity. You can create original content in Animate CC or import assets from other Adobe applications such as Photoshop or Illustrator. Animate CC is widely used to create engaging projects integrating video, sound, graphics, and animation. Adobe Animate CC provides a comprehensive authoring environment for creating interactive and media-rich applications. ![]()
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